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Devlog
Saving Princess of Mars
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Devlog
SPoM - Developer's log 11
February 28, 2024
by
Hrtz
1
Hi! Well... not much to say about the game now... You probably abruptly stood from your chair, swearing and spilling your coffee all over your keyboard and monitor - but calm down! All is good! The ga...
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SPoM - Developer's log 10
May 02, 2023
by
Hrtz
1
Hi! Here is a short description of what's new in Level 3, and the entire game itself. Level 3 design Level 3 - The Mine - has some special details, like moveable elevators and platforms, but also stuf...
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Update version d_1.2
April 28, 2023
by
Hrtz
Main update: Level 3 added Fight logic: When player characters or enemies are hit there is a Bright Yellow sprite flash effect as indication of a hit Enemies are now immune to player's attacks during...
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SPoM - Developer's log 09
February 03, 2023
by
Hrtz
1
Hi! This is a short update on level 3 development and general info about the project's potential (bright) future. Level 3 design and progress Regarding gameplay mechanics Level 3 - The Mine is done fo...
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Update version d_1.101
January 04, 2023
by
Hrtz
Player characters mechanics changes: Movement slower when move starts (easier character positioning if keyboard used) Princess is now slower than the main character UI: UI elements redone so they won'...
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SPoM - Developer's log 08
January 02, 2023
by
Hrtz
1
Hi and Happy New Year! This log contains info about the stuff I did in order to finish the last update that includes a new level. I wanted to release it before Christmas and after that I got the flu a...
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Update version d_1.1
December 23, 2022
by
Hrtz
Update version d_1.1 Main update: Level 2 added Player characters mechanics changes: More controllable characters Jump high control Various tweaks Enemies: Enemy characteristics and AI logic tweaks Ne...
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SPoM - Developer's log 07
November 16, 2022
by
Hrtz
1
Hi! Another update... I resolved a few more tasks from the list... and resolved a few new tasks/issues I encountered. Graphics and effects implementation I've implemented all the graphical stuff excep...
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SPoM - Developer's log 06
November 08, 2022
by
Hrtz
Hi! A short update... I was resolving tasks regarding level progression, options and UI elements. Level progression functionality Now both levels are connected to the save system and can be played nor...
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SPoM - Developer's log 05
October 27, 2022
by
Hrtz
1
Hi! I'm working on the second level and two thirds of the tasks are done. I wanted to make level 2 much simpler, but eventually decided to add more details, tiles and functionality. I was missing doin...
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SPoM - Developer's log 04
September 15, 2022
by
Hrtz
1
After a looong vacation I'll continue to work on SPoM, but that doesn't mean I haven’t done a lot in the meantime! Behold, never before seen footage taken by a spec-ops team deep behind enemy lines...
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SPoM - Developer's log 03
May 24, 2022
by
Hrtz
I hoped that I'll make new levels before June, but I have some health issues and will go into hospital in a few days and have been spending the last few weeks doing medical tests... It's nothing serio...
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SPoM - Developer's log 02
March 19, 2022
by
Hrtz
Project changes Version d_1.01 Based on the testing reports I've made some gameplay mechanics and difficulty changes to the game. Control changes Character doesn't slide any more after stopping, and n...
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Update version d_1.03
March 19, 2022
by
Hrtz
Update version d_1.03 Dialogue issues: resolved issue with wrong characters in one dialogue text line...
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Update version d_1.02
March 16, 2022
by
Hrtz
Game UIX changes: implemented localization support replaced font small changes to UI panels added Croatian localization Coding changes: created new logic for dialogues and cut scenes control coding hi...
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Update version d_1.01
February 02, 2022
by
Hrtz
1
Bug fixes: after Continuing the game from the main menu sometimes cut scenes didn't load correctly enemy attack cooldown not working correctly issue resolved Gameplay mechanics changes: Player charact...
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SPoM - Developer's log 01
January 31, 2022
by
Hrtz
1
Introduction For a year and a half, when I have time, I'm learning the ways of pixel art. One of the reasons for it was the fact that I always hoped to make my pet project - Jessie KA 2 (and eventual...
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